
Using Curaja because use Raise/Arise/Phoenix Down to undead monsters will be IMMUNE to them.This gambit is useless when having a boss battle.
Using Charge technique is dangerous so use Syphon. Must have this to double HP, if you are equip bubble belt, ignore. Use Esunaga when you are in a high frequency of getting negative status, such as Cuchulainn battle, etc. Use Esuna when you are in a low frequency of getting negative status. If we are having a tough battle, we are no use to cast even Curaja. You can add and remove gambits as will, according to your job. A Max of 12 Gambits can be set per character. Self : MP < 10% – Charge / Foe: Any – Syphon / Foe: Character MP < 10% – Shades of Black. Foe : Any (Reflect) – Dispel / Attack (For magic users). Foe : Flying – Telekinesis / Death / Shades of black (Ignore if you have Spears, Poles, Rods, and Staves). Foe : -weak – relevant magick (Magic user). Foe : HP = 100% – Steal (usually off unless looting and pillaging for shameless greed). Ally : Any – Bravery / Faith (Strength or magic, depending of the character). Ally : Any – Esuna / Esunaga / Remedy (Or relevant status). Ally : HP < 20% – Cura / Curaja / Renew / X-Potion. Ally : Any – Raise / Arise / Ally: Item AMT > 10 – Phoenix Down. Shikari => cameo belt/jackboots/nihopalaoa. Samurai => genji gloves/blazer gloves/cameo belt.
Black Mage => opal ring/rose corsage/ Ring of Renewal.Archer => pheasant netsuke/nihopalaoa/jackboots/cameo belt.Foebreaker => black belt/cameo belt/genji gloves.Monk => sage’s ring/turtleshell choker.Knight => sage’s ring/turtleshell choker/cameo belt/Berserker.Machinist => pheasant netsuke/Nihopalaoa/blazer gloves.Uhlan => cameo belt/pheasant netsuke/Berserker.Cat Ear’s Hood – Useful after max Licence board on reserves.You’re safe selling pretty much everything, but hang on to Teleport Stones and Gysahl Greens.